Behind the Scenes of the Fallout Universe, Gaming’s Most Unexpected TV Hit
The post-apocalyptic TV show has made a triumphant return to streaming services, and it's safe to say that fans were pleasantly surprised by the caliber of its debut season. By depicting the retro-futuristic, post-apocalyptic United States through the perspectives of three different characters, it managed to capture multiple facets of the gamer's journey.
We followed vault-dweller Lucy, striving to do the right thing and learning that the wasteland made that very difficult; Brotherhood initiate Max, the militant faction initiate, who begins to question his organization's dogma and creates a lot of havoc in powered exoskeleton; and Walton Goggins's character, a standout performance who has long since lost any ethical bearings out in the radioactive wastes.
Setting the Stage for the Second Season
The show's first season ending revealed crucial details about the culprits behind the nuclear war that sealed a population in bomb-proof bunkers for an extended period. It also posed plenty of questions unresolved for the second season – and, now, expectations are considerably elevated.
“We’ll take ‘not terrible’ – let’s get that on a poster,” remarks one of the series creators.
“Starting the initial season, people were like, ‘Just don't mess it up’,” adds Todd Howard. “We are thrilled with the response to the show, so this time people are bringing more eagerness and new expectations.”
The Mojave Beckons for the Next Installment
The new season is located in the neon-lit city, the setting of the beloved game Fallout: New Vegas, which is frequently celebrated for having the best writing and characters in the franchise, even if it was a bit broken at launch.
“It’s more of a sun-baked feel, a Southwestern essence, that’s so integral to that game,” explains the co-creator. “That dusty, blasted-out Route 66 feeling of the game is so much enjoyable to translate into the show.”
In the show's timeline, a long time has elapsed since the events of the New Vegas game by the time the characters make their way there. However, the creators hint that it does reference the gamer's experience.
Crafting a Tangible World
The Fallout TV series is praised for its tangible quality – its creators prioritized physical models and environments were fabricated, reflecting the cobbled-together nature of the towns in the games.
“As a sci-fi fan, so many series I watch, I’m aware that they’re all filmed against a blue screen,” observes co-creator Geneva Robertson-Dworet. “The key objective of an adaptation, especially of a video game, is to feel like it’s tangible.”
In fact, virtually everything you see on-screen is physical, including the legendarily scary radioactive creatures known as Deathclaws. In the show, they are brought to life with practical effects, and were apparently rather intimidating up close.
Made by Fans, for Fans
The Fallout series resonates because it is crafted by accomplished storytellers who are also dedicated players, in collaboration with the original creators behind the video games. This shared passion for the world is evident in the final product.
The second season is debuting on a episode-by-episode basis rather than as a binge-able batch, marking a change from the previous season. This format will create a different viewing experience, something the team themselves are eager to engage with.
“It has more depth, it’s larger in scale, it’s more humorous, it has a lot of twists,” says Howard. “I’m looking forward to seeing what people think.”